Enjoy this Beta!
Sunset Station came about as a test bed & platform for me to learn the mapping workflow. I still have a lot to learn and the map has no shortage of small bugs; but it's very playable, has a good bit of variety & a cool atmosphere. I've worked on it for about 2 months and want to put it down to work on other things, but will most likely return after about a month for occasional fixes and updates, adding props etc.
- Bug fixes, mostly relating to grind sounds
- Greatly decreased load time
- Added some reverb to the main indoor area
- Added two new spots in front of the building. Didn't plan on it but I really appreciate all the feedback and great content - so here's a little something extra!
N O T E S
- A few splines have a ~10% chance of exploding, and it can be very loud. Be careful if using headphones.
- Most of the modeling has been complete, and future updates will mostly consist of bug fixes & adding external assets.
I work in product design, and all modeling was done in Fusion 360 - which as I'm learning has a lot of advantages and disadvantages compared to Blender. It's built for product design & solid modeling and is free for hobbyists and small startups. I'd like to make some basic tutorials on getting started with it, so if anyone is interested in learning shoot me a DM!
I'm happy to be making stuff for free, but any contribution helps me justify spending more time on this vs client work. For those who'd like to donate, you can do so - here -
Thanks for the kind words and feedback everyone, I'm super glad you're enjoying it! Def need a few days off but I'll try to fix a few of the most egregious bugs this week.
Also I almost forgot to thank some of the homies who helped test this during development. THANK YOU BlazeNMG & CT_Actual for testing and encouraging progress from the start; Skatebeard, Nameduser, Fourstardragon and the community on twitch for a ton of live testing and background entertainment. Much love gents I appreciate you greatly <3